新冠病毒对物理学的限制
2017-1-6 13:24:56
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我该如何使游戏角色的物理动作仅限于左右倾斜?以下是我声明角色的方式:
collector = display.newImage ("ms_throw.png")
collector.x = 10
collector.y = 10
physics.addBody(collector, {friction = 1.0, bounce = 0.6})
ms_throw.png 是一张站立的人的图像…因此,收集器将左右移动(使用加速计),我需要演员在移动时只倾斜一点…也就是说,我不希望当我倾斜手机时它翻转。我怎样才能实现这一点?
原文链接 https://stackoverflow.com/questions/9597994
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关键是调整
applyForce(forcex,forcey,coordinatex,coordinatey)
的coordinatey
。如果存在显著的摩擦力,物体将倾斜。
为了限制倾斜角度,请使用盒子来盛放它。
local physics = require("physics") physics.start() physics.setGravity(0,10) centerx = display.viewableContentWidth/2+(display.contentWidth-display.viewableContentWidth)/2 centery = display.viewableContentHeight/2+(display.contentHeight-display.viewableContentHeight)/2 borderx = (display.contentWidth-display.viewableContentWidth)/2 bordery = (display.contentHeight-display.viewableContentHeight)/2 local w = display.viewableContentWidth/2 local h = 100/2 local allowanceHeight = 15 local collectorLimiter = {} --cannot do in createScene because need to do together with physics local ix,iy = centerx,bordery+display.viewableContentHeight-60 collectorLimiter[1] = display.newRect(0,0,display.viewableContentWidth,4) collectorLimiter[1].x,collectorLimiter[1].y = ix,iy-h-allowanceHeight collectorLimiter[2] = display.newRect(0,0,display.viewableContentWidth,4) collectorLimiter[2].x,collectorLimiter[2].y = ix,iy+h collectorLimiter[3] = display.newRect(0,0,4,h*2+allowanceHeight) collectorLimiter[3].x,collectorLimiter[3].y = ix-w,iy collectorLimiter[4] = display.newRect(0,0,4,h*2+allowanceHeight) collectorLimiter[4].x,collectorLimiter[4].y = ix+w,iy for i = 1,#collectorLimiter do --collectorLimiter[i].isVisible = false end physics.addBody(collectorLimiter[1],"static", {friction = 0.3,bounce = 0, filter = {categoryBits = 4,maskBits = 6} }) physics.addBody(collectorLimiter[2],"static", {friction = 0.3,bounce = 0, filter = {categoryBits = 4,maskBits = 6} }) physics.addBody(collectorLimiter[3],"static", {friction = 0.3,bounce = 0, filter = {categoryBits = 4,maskBits = 6} }) physics.addBody(collectorLimiter[4],"static", {friction = 0.3,bounce = 0, filter = {categoryBits = 4,maskBits = 6} }) local collector = display.newRect(0,0,80,100) collector.x,collector.y = centerx,centery+480 physics.addBody(collector, {friction = 0.3, density = 0.2, bounce = 0, filter = {categoryBits = 2}} ) local function OnTouch(event) -- 根据加速器的值移动我们的收集器 if event.phase == "began" then collector.ix,collector.iy = event.x,event.y elseif event.phase == "moved" then if collector.ix and collector.iy then local dx = (event.x-collector.ix)*0.4 collector:applyForce(dx,0,collector.x,collector.y-10) collector.ix,collector.iy = collector.x,collector.y end elseif event.phase == "ended" or event.phase == "cancelled" then collector.ix,collector.iy = nil,nil end end Runtime:addEventListener("touch",OnTouch)